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The Nordic Collegiate Programming Contest (NCPC) is the Nordic Championships in Competitive programming in teams for university students. Both student teams and professional teams are welcome to participate.
Last date to register is Wednesday the 5th of October.
8th of October
|10:00 - 10:30||E:B||Last minute information|
|11:00 - 16:00||Contest rooms||The contest|
|16:00 - 17:00||E:B||Solution session & Prize ceremony|
This year your team participates from a single personal computer on site at LTH (please read the rules below).
The top student teams will have the possibility to participate in the regional contest NWERC, which will take place the 25th-27th of November.
NCPC is an annual 5 hour contest where your team is given 8-13 algorithmic problems to solve.
The problems vary greatly in difficulty, from beginner level to extremely hard.
Solve each problem by:
Kattis will tell you if your program:
If you submit a program which is not correct, but you later in the contest solve the problem, you receive some penalty time for the incorrect attempt.
At LTH this contest is used as the qualifier for the regional contest NWERC. The top student teams that are ICPC-eligible will advance to NWERC.
The contest was created in Lund in 1991 by Roy Andersson at the department of Computer Science at Lund University, and has since been organized yearly. In 1996 it became the Swedish Championships, and in 2011 it became the Nordic Championships. At http://cs.lth.se/contest/ information, images and previous scoreboards are archived.
Your team is ICPC-eligible (can compete in the student contest) if all team members fulfills the following criteria:
If these criteria does not hold for all team members, your team instead participate in the open contest.
The full rules can be found at the official NCPC 2022 website.
If you have not previously participated in NCPC a great way to prepare is to have a look at the problems from last year. Solve the problems ordered by how many people solved them during the contest - marked by green on the scoreboard.